There’s more news to see than a single broadcast can possibly contain, so someone (that’s you) gets to choose what goes on air. Keep the news safe for children and oppressive political regimes alike. Smash that big red CENSOR button to keep rude words (and other sensitive information) off the air. Keep the general public entertained with your editing skills. The award-winning darkly comedic game of televised chaos that critics have called a “Bizarre masterpiece” and “Quite possibly the best FMV game ever"! Not For Broadcast VR takes the gameplay, story, and gripping dark comedy of the original award-winning FMV adventure and brings you closer to the news than ever. No pressure, right? I mean, who pays attention to the news anyway? Pick the most exciting (or scandalous) camera angles, bleep the swears and determine which ads to run to keep the sponsors happy. Get ready to run the National Nightly News in Not For Broadcast VR!Ī nation tunes in, and you get to decide what’s fit for broadcast. Visit Mindway to get your meditation and mindfulness started today! Get 20% OFF + Free Shipping with promo code RUFFTALKVR at !Īs a Ruff Talk VR listener, you get a special offer: 10% off your first month of BetterHelp! Just visit /RuffTalkVR and start taking charge of your mental health today." Visit our affiliate link below to shop for your VR accessories including knuckle straps, lens protectors, head straps, link cables, and more while also supporting the podcast! This podcast was sponsored by Kiwi Design - the premier company for Oculus Quest accessories. If you enjoy the podcast be sure to rate us 5 stars and subscribe! With multiple endings and a "choose your adventure" approach, this game is packed with replayability, witty humor, great acting, a storyline that will have you hooked. Like with any other AI use case we're seeing right now, you cannot rely solely on an AI to make a call of whether or not a user should be perma-banned.On this episode of Ruff Talk VR our hosts breakdown and review Not For Broadcast VR! A broadcast simulation game available now on the official Meta Quest store! A port of the cult-following PC game, Not For Broadcast VR puts you in the broadcast booth as you select the footage to fit your narrative. I think the biggest "gotcha" I'd want game developers to know going into ANY VoIP solution is that you can't get rid of human moderators and community managers. So when I see devs flipping on AI and warning their communities, the broad response appears to be, "Good! BAN THIS GUY, I HATE HIM." Most of them don't believe that THEY are the problem. Most of them agree toxicity is a problem. Interestingly, players seem pretty much fine with it all. "Child or woman?" "Friendly banter or actual hate speech?") Quickly shows the scope of toxicity in an app. Interested to connect with any developers exploring Unity's new Safe Voice feature. I've ridden shotgun with a few devs implementing ToxMod, Speechify, and others. Voice toxicity products gaining a lot of ground now that the AI industry is hitting its teenage growth spurt. #gamesindustry #diversity #jobs #gamedesign You just might need to get creative on the "how." Even if you find yourself somewhere outright hostile to DE&I, you 100% can still work on it. Where do we start?" Even if you're QA, you're GOING to jump on that.Īll this to say: If DE&I is important to you, don't let a job description stop you from doing the work. If you're very lucky, you'll work somewhere with a budget and a leader who bluntly asks, "Look - I want make a game about a Black woman. (Hint: if it's a "mute" button, that has HUGE impact on retention for women.) Or you might find yourself doing something "sideways," like hosting a "research" session for game design where you hyper-curate kung-fu movies *so well* that your colleagues will be able to tell the difference between Wushu and Wing Chun. Nearly every veteran woman I know still does a subtle vibe-check on her new workplace to get a sense of whether or not it's safe to bring DE&I out in the open, or whether she needs to work on it more covertly.ĭepending on where you work and on what, you might find yourself doing something that seems small, like moving a UI element. Not every place you work is proactive, conscious, or even supportive of diversity, equity, and inclusion in the workplace or within video games. and then you have to figure out how much it "costs" to work on it. The actual answer is: ANY role at any job can "work on diversity." You've just got to figure out where and how your specific role plugs in. I don't know what to say to young women I meet who are new to the games industry asking my advice on what role they can look for to "work on diversity."
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